Files
Voile/Voile/Source/UI/IElement.cs

130 lines
3.9 KiB
C#

using System.Numerics;
using Voile.Rendering;
namespace Voile.UI;
/// <summary>
/// Represents a basic UI element with position and size information.
/// </summary>
public interface IElement
{
/// <summary>
/// This element's position in pixels relative to the viewport top-left edge.
/// </summary>
public Vector2 GlobalPosition { get; }
/// <summary>
/// The size of this element.
/// </summary>
public Rect Size { get; set; }
}
/// <summary>
/// Represents a UI element that can contain child elements.
/// </summary>
public interface IParentableElement
{
/// <summary>
/// This parentable element's children.
/// </summary>
public IReadOnlyList<UIElement> Children { get; }
/// <summary>
/// Add a child element to this element.
/// </summary>
/// <param name="child">Child <see cref="UIElement"/>.</param>
public void AddChild(UIElement child);
/// <summary>
/// Remove a child element from this element.
/// </summary>
/// <param name="child">Child <see cref="UIElement"/> to remove.</param>
public void RemoveChild(UIElement child);
}
/// <summary>
/// Represents a UI element that can provide a minimum size constraint.<br />
/// Implement this interface if your UI element is expected to be resizeable.
/// </summary>
public interface IResizeableElement
{
/// <summary>
/// Get a minimum rectangle size for this element.
/// </summary>
public abstract Rect MinimumSize { get; }
}
/// <summary>
/// Represents a UI element that supports updates when its state changes.
/// </summary>
public interface IUpdatableElement
{
/// <summary>
/// Gets a value indicating whether the element's state has changed and needs to be updated.
/// </summary>
public bool Dirty { get; }
/// <summary>
/// Update this element.
/// </summary>
void Update();
/// <summary>
/// Marks this element as changed, requiring an update.
/// </summary>
void MarkDirty();
}
/// <summary>
/// Represents a UI element that can be rendered to the screen.
/// </summary>
public interface IRenderableElement
{
/// <summary>
/// Specifies if this element should be drawn.
/// </summary>
public bool Visible { get; set; }
/// <summary>
/// Render this element.
/// </summary>
/// <param name="renderer">Renderer to call draw operations on.</param>
/// <param name="style">A style to use to draw this element.</param>
public void Render(RenderSystem renderer, Style style);
/// <summary>
/// Draws this element's size bounds.
/// </summary>
/// <param name="renderer">Renderer to use.</param>
public void DrawSize(RenderSystem renderer);
}
/// <summary>
/// Represents a UI element that can receive and process user input.
/// </summary>
public interface IInputElement
{
/// <summary>
/// Specifies if this element should ignore inputs.
/// </summary>
public bool IgnoreInput { get; set; }
/// <summary>
/// Send an input action to this element.
/// </summary>
/// <param name="action">Input action to send.</param>
void Input(UIInputContext action);
}
/// <summary>
/// Represents a UI element that supports positional anchoring within a parent.
/// </summary>
public interface IAnchorableElement
{
/// <summary>
/// Gets or sets the anchor point relative to the parent container.
/// </summary>
public Anchor Anchor { get; set; }
/// <summary>
/// Gets or sets an additional offset to apply after anchoring, in pixels.
/// </summary>
public Vector2 AnchorOffset { get; set; }
/// <summary>
/// Applies the current anchor settings based on the parent's position and size.
/// </summary>
/// <param name="parentPosition">The parent's top-left global position.</param>
/// <param name="parentRect">The bounding rectangle of the parent container.</param>
public void ApplyAnchor(Vector2 parentPosition, Rect parentRect);
}