39 lines
1.2 KiB
C#
39 lines
1.2 KiB
C#
namespace Voile.Audio
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{
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public abstract class AudioSystem : IStartableSystem, IUpdatableSystem, IDisposable
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{
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public void Start() => Initialize();
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public void Update(double deltaTime) => Update();
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public void Dispose()
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{
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Shutdown();
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GC.SuppressFinalize(this);
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}
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protected abstract void Initialize();
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protected abstract void Update();
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protected abstract void Shutdown();
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// BUS
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public abstract void CreateBus(string busName);
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public abstract void SetBusVolume(string busName, float volume);
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public abstract float GetBusVolume(string busName);
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// SOUND
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public abstract void PlaySound(Sound sound, float pitch, float volume, string bus = "Master");
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public void PlaySound(Sound sound, string bus = "Master") => PlaySound(sound, 1.0f, 1.0f, bus);
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public SoundInstance CreateInstance(Sound sound)
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{
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var instance = new SoundInstance(this, sound);
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return instance;
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}
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// EFFECTS
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public abstract void AddBusEffect<T>(T effect, string bus = "Master") where T : AudioEffect;
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private LehmerRandom _random = new LehmerRandom();
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}
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} |