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audioeditor/project.godot
2025-02-16 19:42:58 +01:00

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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=5
[application]
config/name="AudioEditor"
run/main_scene="res://Views/MainView.tscn"
config/features=PackedStringArray("4.3", "C#", "GL Compatibility")
run/low_processor_mode=true
boot_splash/show_image=false
config/icon="res://icon.svg"
[audio]
driver/driver="Dummy"
[display]
window/size/viewport_width=1920
window/size/viewport_height=1080
window/stretch/aspect="expand"
[dotnet]
project/assembly_name="AudioEditor"
[editor]
naming/scene_name_casing=1
[editor_plugins]
enabled=PackedStringArray("res://addons/dockable_container/plugin.cfg")
[rendering]
renderer/rendering_method="gl_compatibility"
renderer/rendering_method.mobile="gl_compatibility"