Rename Dagger to Voile.
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@@ -1,7 +1,7 @@
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using DaggerFramework.Rendering;
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using DaggerFramework.SceneGraph;
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using Voile.Rendering;
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using Voile.SceneGraph;
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namespace DaggerFramework;
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namespace Voile;
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public class Circle2d : Drawable2d
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{
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@@ -1,11 +1,11 @@
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using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.Audio;
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using DaggerFramework.Resources;
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using DaggerFramework.SceneGraph;
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using DaggerFramework.Utils;
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using Voile;
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using Voile.Rendering;
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using Voile.Audio;
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using Voile.Resources;
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using Voile.SceneGraph;
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using Voile.Utils;
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public class TestGame : Game
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@@ -10,7 +10,7 @@
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</PropertyGroup>
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<ItemGroup>
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<ProjectReference Include="../DaggerFramework/DaggerFramework.csproj" />
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<ProjectReference Include="../Voile/Voile.csproj" />
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</ItemGroup>
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<ItemGroup>
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@@ -1,7 +1,7 @@
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using DaggerFramework;
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using DaggerFramework.Extensions;
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using DaggerFramework.SceneGraph;
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using DaggerFramework.Utils;
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using Voile;
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using Voile.Extensions;
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using Voile.SceneGraph;
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using Voile.Utils;
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public class TestPlayer : RectangleShape2d
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{
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@@ -1,9 +1,9 @@
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using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.SceneGraph;
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using DaggerFramework.UI;
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using DaggerFramework.Utils;
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using Voile;
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using Voile.Rendering;
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using Voile.SceneGraph;
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using Voile.UI;
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using Voile.Utils;
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public class UiLayer : Layer
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{
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@@ -1,7 +1,7 @@
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using System.Numerics;
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using DaggerFramework;
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using DaggerFramework.Rendering;
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using DaggerFramework.SceneGraph;
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using Voile;
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using Voile.Rendering;
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using Voile.SceneGraph;
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public class World : Drawable2d
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{
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