Add fullscreen property to Renderer. Still needs to be properly implemented for RaylibRenderer.

This commit is contained in:
2024-01-21 22:31:24 +01:00
parent 8b82e83c60
commit 9ec3dcfcca
4 changed files with 54 additions and 19 deletions

View File

@@ -8,7 +8,17 @@ namespace DaggerFramework.Rendering
public class RaylibRenderer : Renderer
{
public override bool ShouldRun => !WindowShouldClose();
public override Vector2 WindowSize => new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
public override Vector2 WindowSize
{
get
{
return new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
}
set
{
Raylib.SetWindowSize((int)value.X, (int)value.Y);
}
}
public override Vector2 MonitorSize => new Vector2(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
public override string WindowTitle
@@ -21,12 +31,14 @@ namespace DaggerFramework.Rendering
public override int TargetFps { get => _targetFps; set => SetTargetFps(value); }
public override bool VSync { get => _vsync; set => SetWindowVSync(value); }
public override bool Fullscreen { get => _fullscreen; set => SetFullscreen(value); }
public override void CreateWindow(WindowSettings windowSettings)
{
Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
_defaultWindowSettings = windowSettings;
_windowSize = windowSettings.Size;
ConfigFlags windowFlags = 0;
windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0;
@@ -37,13 +49,14 @@ namespace DaggerFramework.Rendering
{
var monitorSize = MonitorSize;
Raylib.InitWindow((int)monitorSize.X, (int)monitorSize.Y, windowSettings.Title);
Fullscreen = true;
}
else
{
Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title);
}
Raylib.SetWindowState(windowFlags);
// Raylib.SetWindowState(windowFlags);
}
protected override void SetWindowTitle(string title)
@@ -122,7 +135,6 @@ namespace DaggerFramework.Rendering
public override void DrawRectangle(Vector2 size, Color color)
{
// Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color));
Raylib.DrawRectanglePro(new Rectangle()
{
x = transformPosition.X,
@@ -154,14 +166,30 @@ namespace DaggerFramework.Rendering
// VSync
flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
// Fullscreen
flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_MAXIMIZED : 0;
flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_UNDECORATED : 0;
_fullscreen = settings.Fullscreen;
_defaultFlags = flags;
Raylib.SetConfigFlags(flags);
}
private void SetFullscreen(bool fullscreen)
{
// var flags = _defaultFlags;
// if (fullscreen && !Raylib.IsWindowFullscreen())
// {
// WindowSize = MonitorSize;
// Raylib.ToggleFullscreen();
// }
// else if (Raylib.IsWindowFullscreen())
// {
// // Raylib.ToggleFullscreen();
// WindowSize = _windowSize;
// }
_fullscreen = fullscreen;
}
// TODO
public override void SetTransform(Matrix4x4 transform) { }
@@ -264,5 +292,7 @@ namespace DaggerFramework.Rendering
private string _windowTitle = string.Empty;
private int _targetFps;
private bool _fullscreen;
private WindowSettings _defaultWindowSettings;
private ConfigFlags _defaultFlags;
}
}

View File

@@ -36,9 +36,10 @@ namespace DaggerFramework.Rendering
/// <summary>
/// The size of the render window.
/// </summary>
public abstract Vector2 WindowSize { get; }
public abstract Vector2 WindowSize { get; set; }
public abstract string WindowTitle { get; set; }
public abstract bool Fullscreen { get; set; }
/// <summary>
/// Active monitor's size.

View File

@@ -12,7 +12,7 @@ namespace DaggerFramework.Rendering
public class StandardRenderer : Renderer
{
/// <inheritdoc />
public override Vector2 WindowSize => throw new NotImplementedException();
public override Vector2 WindowSize { get; set; }
/// <inheritdoc />
public override bool ShouldRun => throw new NotImplementedException();
@@ -21,6 +21,8 @@ namespace DaggerFramework.Rendering
public override int TargetFps { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public override bool VSync { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public override string WindowTitle { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }
public override bool Fullscreen { get => throw new NotImplementedException(); set => throw new NotImplementedException(); }

View File

@@ -5,6 +5,7 @@ using DaggerFramework.Rendering;
using DaggerFramework.Audio;
using DaggerFramework.Resources;
using DaggerFramework.SceneGraph;
using DaggerFramework.Utils;
public class TestGame : Game
@@ -26,7 +27,7 @@ public class TestGame : Game
}, new RendererSettings()
{
UseVSync = true,
Fullscreen = false
Fullscreen = true
});
_audioBackend.Initialize();
@@ -71,6 +72,7 @@ public class TestGame : Game
{
_inputHandler!.AddInputMapping("play", new InputAction[] { new KeyInputAction(KeyboardKey.Spacebar) });
_inputHandler.AddInputMapping("sprint", new InputAction[] { new KeyInputAction(KeyboardKey.LeftShift) });
_inputHandler.AddInputMapping("toggle_fullscreen", new InputAction[] { new KeyInputAction(KeyboardKey.F11) });
_scene!.AddLayer("World", _worldLayer!);
@@ -78,14 +80,6 @@ public class TestGame : Game
_worldLayer.AddEntity(new TestPlayer());
_scene.AddLayer("UI", _uiLayer!);
SerializedScene serializedScene;
if (_scene!.TrySerialize(out serializedScene))
{
_resourceManager.TrySave(Path.Combine(_resourceManager.ResourceRoot, "main.scene"), in serializedScene);
}
_scene.Start();
}
@@ -94,6 +88,13 @@ public class TestGame : Game
while (_scene!.ShouldRun)
{
_scene.Update();
if (_inputHandler!.IsActionPressed("toggle_fullscreen"))
{
_renderer!.Fullscreen = !_renderer.Fullscreen;
_logger.Info($"Fullscreen: {_renderer.Fullscreen}");
}
_scene.BeginDraw();
_scene.EndDraw();
}
@@ -109,4 +110,5 @@ public class TestGame : Game
private UiLayer? _uiLayer;
private EntityLayer? _worldLayer;
private Logger _logger = new(nameof(TestGame));
}