Rename Dagger to Voile.

This commit is contained in:
2024-02-06 19:25:36 +01:00
parent 9ec3dcfcca
commit 255545cb71
76 changed files with 158 additions and 158 deletions

View File

@@ -0,0 +1,136 @@
using FMOD;
using System.Runtime.InteropServices;
namespace Voile.Audio
{
public class FmodAudioBackend : AudioBackend
{
public override void Initialize()
{
CreateSystem();
_loadedSounds = new Dictionary<string, FMOD.Sound>();
_channelGroups = new Dictionary<string, ChannelGroup>();
CreateBus("Master");
}
public override void Update() => _system.update();
public override void PlaySound(Sound sound, string bus = "Master", float pitch = 1, float volume = 1)
{
int channels = 0;
if (sound.Format == SoundFormat.Mono)
{
channels = 1;
}
else if (sound.Format == SoundFormat.Stereo)
{
channels = 2;
}
var channel = PlaySoundFromBuffer(sound.Path, (int)sound.BufferSize, channels, sound.SampleRate, sound.Buffer, GetChannelGroup(bus));
channel.setVolume(volume);
channel.setPitch(pitch);
}
public override void CreateBus(string busName)
{
ChannelGroup channelGroup;
_system.createChannelGroup(busName, out channelGroup);
_channelGroups.Add(busName, channelGroup);
}
public override void SetBusVolume(string busName, float volume)
{
var channel = GetChannelGroup(busName);
channel.setVolume(volume);
}
public override float GetBusVolume(string busName)
{
float volume;
GetChannelGroup(busName).getVolume(out volume);
return volume;
}
public override void AddBusEffect<T>(T effect, string bus = "Master")
{
var channelGroup = GetChannelGroup(bus);
DSP dsp;
switch (effect)
{
case AudioEffectReverb:
dsp = CreateReverbDsp(effect as AudioEffectReverb);
break;
default:
_system.createDSPByType(DSP_TYPE.UNKNOWN, out dsp);
break;
}
channelGroup.addDSP(0, dsp);
}
private DSP CreateReverbDsp(AudioEffectReverb effectReverb)
{
DSP dsp;
_system.createDSPByType(DSP_TYPE.SFXREVERB, out dsp);
return dsp;
}
private void CreateSystem()
{
var result = FMOD.Factory.System_Create(out _system);
_system.init(128, INITFLAGS.NORMAL, 0);
}
private Channel PlaySoundFromBuffer(string path, int length, int channels, int sampleRate, byte[] buffer, ChannelGroup channelGroup)
{
Channel fmodChannel;
FMOD.Sound fmodSound = IsLoaded(path) ? GetSoundFromLoaded(path) : CreateSound(length, channels, sampleRate, path, buffer);
_system.playSound(fmodSound, channelGroup, false, out fmodChannel);
return fmodChannel;
}
private FMOD.Sound GetSoundFromLoaded(string path) => _loadedSounds[path];
private bool IsLoaded(string path) => _loadedSounds.ContainsKey(path);
private FMOD.Sound CreateSound(int length, int channels, int sampleRate, string path, byte[] buffer)
{
FMOD.Sound sound;
CREATESOUNDEXINFO info = new CREATESOUNDEXINFO()
{
numchannels = channels,
defaultfrequency = sampleRate,
format = SOUND_FORMAT.PCM16,
length = (uint)length,
cbsize = Marshal.SizeOf(typeof(CREATESOUNDEXINFO))
};
var result = _system.createSound(buffer, FMOD.MODE.OPENMEMORY | FMOD.MODE.OPENRAW | FMOD.MODE.CREATESAMPLE, ref info, out sound);
AddToLoaded(path, sound);
return sound;
}
private void AddToLoaded(string path, FMOD.Sound sound) => _loadedSounds.Add(path, sound);
private ChannelGroup GetChannelGroup(string busName)
{
return _channelGroups[busName];
}
public override void Shutdown()
{
throw new NotImplementedException();
}
private FMOD.System _system;
// TODO: use a different key for the dictionary, paths are not good :( (waste of memory lol)
private Dictionary<string, FMOD.Sound> _loadedSounds;
private Dictionary<string, ChannelGroup> _channelGroups;
}
}