Add fullscreen property to Renderer. Still needs to be properly implemented for RaylibRenderer.

This commit is contained in:
2024-01-21 22:31:24 +01:00
parent 8b82e83c60
commit 9ec3dcfcca
4 changed files with 54 additions and 19 deletions

View File

@@ -8,7 +8,17 @@ namespace DaggerFramework.Rendering
public class RaylibRenderer : Renderer
{
public override bool ShouldRun => !WindowShouldClose();
public override Vector2 WindowSize => new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
public override Vector2 WindowSize
{
get
{
return new Vector2(Raylib.GetScreenWidth(), Raylib.GetScreenHeight());
}
set
{
Raylib.SetWindowSize((int)value.X, (int)value.Y);
}
}
public override Vector2 MonitorSize => new Vector2(GetMonitorWidth(GetCurrentMonitor()), GetMonitorHeight(GetCurrentMonitor()));
public override string WindowTitle
@@ -21,12 +31,14 @@ namespace DaggerFramework.Rendering
public override int TargetFps { get => _targetFps; set => SetTargetFps(value); }
public override bool VSync { get => _vsync; set => SetWindowVSync(value); }
public override bool Fullscreen { get => _fullscreen; set => SetFullscreen(value); }
public override void CreateWindow(WindowSettings windowSettings)
{
Raylib.SetTraceLogLevel(TraceLogLevel.LOG_NONE);
_defaultWindowSettings = windowSettings;
_windowSize = windowSettings.Size;
ConfigFlags windowFlags = 0;
windowFlags |= windowSettings.Resizable ? ConfigFlags.FLAG_WINDOW_RESIZABLE : 0;
@@ -37,13 +49,14 @@ namespace DaggerFramework.Rendering
{
var monitorSize = MonitorSize;
Raylib.InitWindow((int)monitorSize.X, (int)monitorSize.Y, windowSettings.Title);
Fullscreen = true;
}
else
{
Raylib.InitWindow((int)_windowSize.X, (int)_windowSize.Y, windowSettings.Title);
}
Raylib.SetWindowState(windowFlags);
// Raylib.SetWindowState(windowFlags);
}
protected override void SetWindowTitle(string title)
@@ -122,7 +135,6 @@ namespace DaggerFramework.Rendering
public override void DrawRectangle(Vector2 size, Color color)
{
// Raylib.DrawRectangleV(_position, size, SystemColorToRaylibColor(color));
Raylib.DrawRectanglePro(new Rectangle()
{
x = transformPosition.X,
@@ -154,14 +166,30 @@ namespace DaggerFramework.Rendering
// VSync
flags |= settings.UseVSync ? ConfigFlags.FLAG_VSYNC_HINT : 0;
// Fullscreen
flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_MAXIMIZED : 0;
flags |= settings.Fullscreen ? ConfigFlags.FLAG_WINDOW_UNDECORATED : 0;
_fullscreen = settings.Fullscreen;
_defaultFlags = flags;
Raylib.SetConfigFlags(flags);
}
private void SetFullscreen(bool fullscreen)
{
// var flags = _defaultFlags;
// if (fullscreen && !Raylib.IsWindowFullscreen())
// {
// WindowSize = MonitorSize;
// Raylib.ToggleFullscreen();
// }
// else if (Raylib.IsWindowFullscreen())
// {
// // Raylib.ToggleFullscreen();
// WindowSize = _windowSize;
// }
_fullscreen = fullscreen;
}
// TODO
public override void SetTransform(Matrix4x4 transform) { }
@@ -264,5 +292,7 @@ namespace DaggerFramework.Rendering
private string _windowTitle = string.Empty;
private int _targetFps;
private bool _fullscreen;
private WindowSettings _defaultWindowSettings;
private ConfigFlags _defaultFlags;
}
}