Update README and TODO, remove unnecessary libs, and fix compiler errors.
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<ItemGroup>
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<ItemGroup>
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<PackageReference Include="ImGui.NET" Version="1.89.4" />
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<PackageReference Include="ImGui.NET" Version="1.89.4" />
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<PackageReference Include="Raylib-cs" Version="4.2.0.1" />
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<PackageReference Include="Raylib-cs" Version="4.2.0.1" />
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<PackageReference Include="SharpFont" Version="4.0.1" />
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<PackageReference Include="Silk.NET" Version="2.17.0" />
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<PackageReference Include="Silk.NET" Version="2.17.0" />
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<PackageReference Include="Silk.NET.WebGPU" Version="2.17.0" />
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<PackageReference Include="StbImageSharp" Version="2.27.13" />
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<PackageReference Include="StbImageSharp" Version="2.27.13" />
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</ItemGroup>
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</ItemGroup>
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</Project>
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</Project>
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20
README.md
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20
README.md
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# Dagger Framework
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A work in progress game framework created for Game 2 (unannounced 2D sci-fi project).
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## Usage
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TO-DO
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## Examples
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TO-DO
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## Building
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TO-DO
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## Libraries used
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[Silk.NET](https://github.com/dotnet/Silk.NET)
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[Raylib-cs](https://github.com/ChrisDill/Raylib-cs)
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[StbImageSharp](https://github.com/StbSharp/StbImageSharp)
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[FMOD](https://www.fmod.com/)
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using SharpFont;
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namespace DaggerFramework;
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namespace DaggerFramework;
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public class FontLoader : ResourceLoader<Font>
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public class FontLoader : ResourceLoader<Font>
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8
TODO.md
8
TODO.md
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- Integrate FMOD
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- Integrate FMOD
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### Misc
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### Misc
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- ~~Asset manager~~
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- Asset manager
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- Separate engine and game into separate projects
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- ~~Separate engine and game into separate projects~~
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- Switch to GlmSharp
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- Create a custom math library
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- Particle system
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- ~~Particle system~~
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### Entity system
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### Entity system
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- ~~Layers (sorting mechanism)~~
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- ~~Layers (sorting mechanism)~~
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