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f68f8f4b02
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Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.), move Color to Utils, rename Handlers/Renderers/Backends to System, move input related classes to an Input subfolder.
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2024-10-14 17:29:52 +02:00 |
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5227c390a1
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Update TODO
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2024-08-22 22:22:11 +02:00 |
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06814a678e
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SoundInstance changes, small updates in Sound and Texture2d loaders.
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2024-08-22 22:07:27 +02:00 |
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912de8a5ef
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Update TestGame.
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2024-08-22 21:48:50 +02:00 |
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03e7a4a90c
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Make most subsystems available as protected properties in base Game class, implement IDisposable on systems.
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2024-08-22 21:47:57 +02:00 |
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c61a12d170
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Make ResourceManager a part of Game.
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2024-08-22 20:41:31 +02:00 |
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3c9019e37a
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Update TestGame
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2024-08-22 20:22:01 +02:00 |
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a005caf54a
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Add Material class, modify TestGame.
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2024-08-22 20:14:14 +02:00 |
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43430e73a2
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Initialize WebGPU render pass, Implement ClearBackground in StandardRenderer
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2024-08-18 20:46:32 +02:00 |
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b40af1200a
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Initialize WebGPU
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2024-08-18 19:53:31 +02:00 |
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f64510fbd2
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Merge branch 'main' of github.com:dnesov/DaggerFramework
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2024-08-18 18:46:11 +02:00 |
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190f452ce5
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Make Voile a library
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2024-08-18 18:46:06 +02:00 |
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38d1f8febd
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Add OutputType to Voile.csproj.
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2024-02-06 20:35:27 +01:00 |
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255545cb71
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Rename Dagger to Voile.
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2024-02-06 19:25:36 +01:00 |
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9ec3dcfcca
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Add fullscreen property to Renderer. Still needs to be properly implemented for RaylibRenderer.
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2024-01-21 22:31:24 +01:00 |
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8b82e83c60
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Scene serialization progress
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2024-01-21 20:56:04 +01:00 |
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62e0e013f1
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Small ResourceManager refactor, add ResourceSaver<T>.
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2024-01-21 20:24:53 +01:00 |
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cfec5a59b1
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Update TODO
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2024-01-21 18:25:02 +01:00 |
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44bb90c7ff
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Remove LerpVector2 from MathUtils, update TODO.
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2024-01-21 18:23:55 +01:00 |
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6aa830b53d
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Remove System.Drawing namespace in MathUtils.
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2024-01-21 18:17:58 +01:00 |
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ff2246f74a
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Add Vector2 extensions.
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2024-01-21 18:16:42 +01:00 |
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bd5ddc8d4b
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Update TODO
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2024-01-21 18:14:12 +01:00 |
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d8a841907d
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Add log file limit to Logger.
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2024-01-21 18:12:42 +01:00 |
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5bb16350f3
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More nullable fixes, make SetTransform a part of base Renderer.
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2024-01-21 17:58:11 +01:00 |
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5f4e32e2e0
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Nullable fixes, use Texture2d resource for rendering directly.
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2024-01-21 17:34:49 +01:00 |
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cfbf46860d
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Use spans in RaylibRenderer's LoadFont instead of byte array.
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2024-01-21 01:07:56 +01:00 |
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85834170ab
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Add separate methods for beginning and ending drawing for Scene.
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2024-01-21 00:58:21 +01:00 |
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0f829c5d08
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Update README and TODO.
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2024-01-21 00:53:28 +01:00 |
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cfd90f7dc9
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Load most of the font characters.
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2024-01-21 00:42:20 +01:00 |
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fb5033f9a7
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Update TestGame, load fonts from memory.
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2024-01-21 00:25:23 +01:00 |
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3e5e010527
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Make frame time in Renderer a property, update TestGame.
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2024-01-20 20:01:40 +01:00 |
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2c42856fc2
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Use properties in Renderer.
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2024-01-20 19:25:05 +01:00 |
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0299a0724e
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Add file logging to Logger.
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2024-01-20 17:38:12 +01:00 |
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a6e2bee975
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Add log levels to logger, update formats, use string as input argument for the message.
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2024-01-20 17:11:26 +01:00 |
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8abc17034c
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More UI work
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2024-01-20 16:44:26 +01:00 |
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c96db94de4
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UI WIP
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2023-09-25 22:18:23 +02:00 |
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092d01dcae
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Update test game to showcase camera system.
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2023-09-25 18:54:17 +02:00 |
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8aab1132b6
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Add pivot offset for rotations.
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2023-09-25 18:44:35 +02:00 |
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ea2733f594
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Update TODO
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2023-09-25 18:32:51 +02:00 |
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6b5678cdb8
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Fix MathUtils.LerpVector2, add cameras.
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2023-09-25 18:32:36 +02:00 |
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34c65be667
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Update TODO
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2023-09-25 17:45:10 +02:00 |
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ddf62f1834
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Add new methods to input handler, add RectangleShape2d, modify test game.
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2023-09-25 17:31:33 +02:00 |
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0b018e081e
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Overhaul
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2023-09-13 15:34:10 +02:00 |
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193462b747
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WIP: fonts.
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2023-06-20 00:18:35 +02:00 |
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72b6896d3e
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SoundInstance API WIP
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2023-06-19 23:00:15 +02:00 |
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2fb5125ece
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ResourceManager!
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2023-06-18 22:16:28 +02:00 |
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ConfiG
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c0bdb3d4a6
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fmod xd
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2023-06-18 21:46:58 +03:00 |
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ConfiG
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0058f700c3
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add .keep
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2023-06-18 19:52:56 +03:00 |
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ConfiG
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072d3c9754
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fix fmod stuff xd
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2023-06-18 19:44:10 +03:00 |
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15747d7e9b
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Change folder structure, add solution to the root.
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2023-06-18 17:19:03 +02:00 |
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