Commit Graph

87 Commits

Author SHA1 Message Date
fdcf29d6e0 Initial virtual file system implementation. 2024-10-21 01:26:22 +02:00
bb6900a60a Readded resource unloading. 2024-10-20 23:11:58 +02:00
be78dd97ca Update TODO 2024-10-17 22:42:57 +02:00
fb4cbc3a0a Bye bye, FMOD! 2024-10-17 22:42:37 +02:00
fb1ffa26f6 Upgrade Voile and TestGame to .NET 8. 2024-10-17 22:37:55 +02:00
ae0a68c332 Update Game, add IGame. 2024-10-17 22:33:21 +02:00
8f4f1a3c24 Add more documentation to RenderSystem. 2024-10-17 02:25:49 +02:00
c21e275b6d Update TestGame, add emitter removing, update TODO 2024-10-17 02:20:47 +02:00
df2c446501 BaseGame with fixed timestep. 2024-10-17 02:12:52 +02:00
775b973eb2 Finalize ParticleSystem, add angular velocity, multiple emitters, GetBool for IDataReader, use Lerp in LerpColor. 2024-10-17 00:50:49 +02:00
7c7c61fd56 Use bytes for internal RGBA components of Color, iterate particles sequentially in ParticleEmitters, increase limit for CPU particles, reduce size of Particle struct. 2024-10-16 00:28:39 +02:00
692fdf8ef0 Replace Lerp functions. 2024-10-15 23:26:28 +02:00
446149c80d Performance improvements to ParticleSystem. 2024-10-15 23:09:10 +02:00
40ff986312 WIP: Use SoA in ParticleSystem 2024-10-15 22:52:20 +02:00
8f28a62817 Update TODO 2024-10-15 22:06:08 +02:00
7dff8076b9 Use ResourceRefs for RenderSystem, add IReloadableSystem, remove UI package. 2024-10-15 21:51:26 +02:00
4d5c6bbe9a Regenerate docs. 2024-10-15 20:12:04 +02:00
ac43340866 Fix null warnings in StandardRenderSystem, remove SceneGraph module, temporarily disable nullables in TestGame. 2024-10-15 20:11:06 +02:00
d5601c9dea TomlDataReader, documentation updates, move ParticleSystem to Voile.Systems.Particles. 2024-10-15 19:56:30 +02:00
ecd752e961 Add blend modes to renderer. 2024-10-15 17:10:48 +02:00
851abd7c90 WIP: ResourceManager refactor, hot reloading using ResourceRef, API changes. 2024-10-15 02:44:12 +02:00
a1d282908a Add ParticleSystem, fix incorrect Argb conversion in Color, remove byte casting in LerpColor, update TestGame to demostrate particle system. 2024-10-14 22:05:47 +02:00
e676e3d13d Update TestGame. 2024-10-14 20:02:01 +02:00
9397073901 Add DocFX documentation. 2024-10-14 20:01:01 +02:00
f68f8f4b02 Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.), move Color to Utils, rename Handlers/Renderers/Backends to System, move input related classes to an Input subfolder. 2024-10-14 17:29:52 +02:00
5227c390a1 Update TODO 2024-08-22 22:22:11 +02:00
06814a678e SoundInstance changes, small updates in Sound and Texture2d loaders. 2024-08-22 22:07:27 +02:00
912de8a5ef Update TestGame. 2024-08-22 21:48:50 +02:00
03e7a4a90c Make most subsystems available as protected properties in base Game class, implement IDisposable on systems. 2024-08-22 21:47:57 +02:00
c61a12d170 Make ResourceManager a part of Game. 2024-08-22 20:41:31 +02:00
3c9019e37a Update TestGame 2024-08-22 20:22:01 +02:00
a005caf54a Add Material class, modify TestGame. 2024-08-22 20:14:14 +02:00
43430e73a2 Initialize WebGPU render pass, Implement ClearBackground in StandardRenderer 2024-08-18 20:46:32 +02:00
b40af1200a Initialize WebGPU 2024-08-18 19:53:31 +02:00
f64510fbd2 Merge branch 'main' of github.com:dnesov/DaggerFramework 2024-08-18 18:46:11 +02:00
190f452ce5 Make Voile a library 2024-08-18 18:46:06 +02:00
38d1f8febd Add OutputType to Voile.csproj. 2024-02-06 20:35:27 +01:00
255545cb71 Rename Dagger to Voile. 2024-02-06 19:25:36 +01:00
9ec3dcfcca Add fullscreen property to Renderer. Still needs to be properly implemented for RaylibRenderer. 2024-01-21 22:31:24 +01:00
8b82e83c60 Scene serialization progress 2024-01-21 20:56:04 +01:00
62e0e013f1 Small ResourceManager refactor, add ResourceSaver<T>. 2024-01-21 20:24:53 +01:00
cfec5a59b1 Update TODO 2024-01-21 18:25:02 +01:00
44bb90c7ff Remove LerpVector2 from MathUtils, update TODO. 2024-01-21 18:23:55 +01:00
6aa830b53d Remove System.Drawing namespace in MathUtils. 2024-01-21 18:17:58 +01:00
ff2246f74a Add Vector2 extensions. 2024-01-21 18:16:42 +01:00
bd5ddc8d4b Update TODO 2024-01-21 18:14:12 +01:00
d8a841907d Add log file limit to Logger. 2024-01-21 18:12:42 +01:00
5bb16350f3 More nullable fixes, make SetTransform a part of base Renderer. 2024-01-21 17:58:11 +01:00
5f4e32e2e0 Nullable fixes, use Texture2d resource for rendering directly. 2024-01-21 17:34:49 +01:00
cfbf46860d Use spans in RaylibRenderer's LoadFont instead of byte array. 2024-01-21 01:07:56 +01:00