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389a73cf24
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Don't reassign Size in Container if the new size is identical to current size in RecalculateSizes.
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2025-06-24 23:44:38 +02:00 |
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d44341974f
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Add dirty UI element visualization to UISystem, fix Frame being constantly updated.
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2025-06-24 23:29:26 +02:00 |
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03668849bc
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Fix any remaining bugs with anchor positioning system, use LocalPosition for UIElement, and make containers use that for arrangement.
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2025-06-24 19:45:18 +02:00 |
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95ae2de7ac
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Apply an anchor offset for Anchor.TopRight too.
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2025-06-22 15:56:05 +02:00 |
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683656dee8
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Initial implementation of UI anchors, update TestGame.
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2025-06-21 22:23:19 +02:00 |
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7e86898e1a
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WIP: UI input handling.
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2025-06-20 22:24:30 +02:00 |
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f0c721bb0f
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Add ConfineToChildren to Container, containers will use MinimumRect as a size if a given size is smaller than minimum, update documentation for Container.
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2025-06-20 20:08:17 +02:00 |
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bc95fff4a3
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Merge FlexContainer, WIP dynamic container resizing.
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2025-06-20 19:46:42 +02:00 |
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a9a8113dd9
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Add RemoveChild to IParentableElement, only resize Container if children overflow it.
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2025-06-20 19:14:29 +02:00 |
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3154b3fa10
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Add debug rectangle size rendering, auto-resize containers to fit all children.
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2025-06-20 18:57:36 +02:00 |
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3460c124b8
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Add GridContainer.
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2025-06-19 15:13:25 +02:00 |
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6affded730
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Update arrangement logic for containers, remove position property from Rect, add Size property to IElement.
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2025-06-19 15:08:23 +02:00 |
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e499691714
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Add container nesting.
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2025-06-19 14:50:05 +02:00 |
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806c9cc1d4
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WIP: UI system, containers and widgets.
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2025-06-19 14:30:20 +02:00 |
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a450ed9819
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Update TODO, remove audio system from TestGame.
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2025-06-19 13:28:10 +02:00 |
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15214c9e21
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WIP: OpenAL audio system.
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2025-06-06 22:40:16 +02:00 |
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a806e3b764
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Remove audio, will make it as separate packages instead.
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2024-10-29 01:17:55 +01:00 |
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e51d28ce89
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WIP: SoLoud audio system, make Sound be in 16-bit PCM.
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2024-10-28 23:13:14 +01:00 |
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64d72cc053
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InputSystem optimizations and changes.
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2024-10-21 19:18:37 +02:00 |
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20036be50f
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Update TestGame project to build as a WinExe project.
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2024-10-21 17:54:20 +02:00 |
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fdcf29d6e0
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Initial virtual file system implementation.
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2024-10-21 01:26:22 +02:00 |
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fb1ffa26f6
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Upgrade Voile and TestGame to .NET 8.
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2024-10-17 22:37:55 +02:00 |
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ae0a68c332
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Update Game, add IGame.
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2024-10-17 22:33:21 +02:00 |
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c21e275b6d
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Update TestGame, add emitter removing, update TODO
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2024-10-17 02:20:47 +02:00 |
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df2c446501
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BaseGame with fixed timestep.
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2024-10-17 02:12:52 +02:00 |
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775b973eb2
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Finalize ParticleSystem, add angular velocity, multiple emitters, GetBool for IDataReader, use Lerp in LerpColor.
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2024-10-17 00:50:49 +02:00 |
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7c7c61fd56
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Use bytes for internal RGBA components of Color, iterate particles sequentially in ParticleEmitters, increase limit for CPU particles, reduce size of Particle struct.
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2024-10-16 00:28:39 +02:00 |
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446149c80d
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Performance improvements to ParticleSystem.
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2024-10-15 23:09:10 +02:00 |
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40ff986312
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WIP: Use SoA in ParticleSystem
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2024-10-15 22:52:20 +02:00 |
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7dff8076b9
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Use ResourceRefs for RenderSystem, add IReloadableSystem, remove UI package.
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2024-10-15 21:51:26 +02:00 |
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ac43340866
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Fix null warnings in StandardRenderSystem, remove SceneGraph module, temporarily disable nullables in TestGame.
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2024-10-15 20:11:06 +02:00 |
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d5601c9dea
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TomlDataReader, documentation updates, move ParticleSystem to Voile.Systems.Particles.
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2024-10-15 19:56:30 +02:00 |
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ecd752e961
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Add blend modes to renderer.
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2024-10-15 17:10:48 +02:00 |
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851abd7c90
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WIP: ResourceManager refactor, hot reloading using ResourceRef, API changes.
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2024-10-15 02:44:12 +02:00 |
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a1d282908a
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Add ParticleSystem, fix incorrect Argb conversion in Color, remove byte casting in LerpColor, update TestGame to demostrate particle system.
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2024-10-14 22:05:47 +02:00 |
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e676e3d13d
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Update TestGame.
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2024-10-14 20:02:01 +02:00 |
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9397073901
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Add DocFX documentation.
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2024-10-14 20:01:01 +02:00 |
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f68f8f4b02
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Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.), move Color to Utils, rename Handlers/Renderers/Backends to System, move input related classes to an Input subfolder.
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2024-10-14 17:29:52 +02:00 |
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06814a678e
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SoundInstance changes, small updates in Sound and Texture2d loaders.
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2024-08-22 22:07:27 +02:00 |
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912de8a5ef
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Update TestGame.
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2024-08-22 21:48:50 +02:00 |
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03e7a4a90c
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Make most subsystems available as protected properties in base Game class, implement IDisposable on systems.
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2024-08-22 21:47:57 +02:00 |
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c61a12d170
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Make ResourceManager a part of Game.
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2024-08-22 20:41:31 +02:00 |
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3c9019e37a
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Update TestGame
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2024-08-22 20:22:01 +02:00 |
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a005caf54a
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Add Material class, modify TestGame.
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2024-08-22 20:14:14 +02:00 |
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43430e73a2
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Initialize WebGPU render pass, Implement ClearBackground in StandardRenderer
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2024-08-18 20:46:32 +02:00 |
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b40af1200a
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Initialize WebGPU
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2024-08-18 19:53:31 +02:00 |
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255545cb71
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Rename Dagger to Voile.
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2024-02-06 19:25:36 +01:00 |
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9ec3dcfcca
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Add fullscreen property to Renderer. Still needs to be properly implemented for RaylibRenderer.
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2024-01-21 22:31:24 +01:00 |
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8b82e83c60
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Scene serialization progress
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2024-01-21 20:56:04 +01:00 |
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62e0e013f1
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Small ResourceManager refactor, add ResourceSaver<T>.
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2024-01-21 20:24:53 +01:00 |
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