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64d72cc053
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InputSystem optimizations and changes.
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2024-10-21 19:18:37 +02:00 |
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20036be50f
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Update TestGame project to build as a WinExe project.
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2024-10-21 17:54:20 +02:00 |
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ae0a68c332
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Update Game, add IGame.
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2024-10-17 22:33:21 +02:00 |
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c21e275b6d
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Update TestGame, add emitter removing, update TODO
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2024-10-17 02:20:47 +02:00 |
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df2c446501
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BaseGame with fixed timestep.
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2024-10-17 02:12:52 +02:00 |
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775b973eb2
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Finalize ParticleSystem, add angular velocity, multiple emitters, GetBool for IDataReader, use Lerp in LerpColor.
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2024-10-17 00:50:49 +02:00 |
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7c7c61fd56
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Use bytes for internal RGBA components of Color, iterate particles sequentially in ParticleEmitters, increase limit for CPU particles, reduce size of Particle struct.
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2024-10-16 00:28:39 +02:00 |
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40ff986312
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WIP: Use SoA in ParticleSystem
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2024-10-15 22:52:20 +02:00 |
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7dff8076b9
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Use ResourceRefs for RenderSystem, add IReloadableSystem, remove UI package.
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2024-10-15 21:51:26 +02:00 |
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ac43340866
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Fix null warnings in StandardRenderSystem, remove SceneGraph module, temporarily disable nullables in TestGame.
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2024-10-15 20:11:06 +02:00 |
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d5601c9dea
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TomlDataReader, documentation updates, move ParticleSystem to Voile.Systems.Particles.
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2024-10-15 19:56:30 +02:00 |
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ecd752e961
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Add blend modes to renderer.
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2024-10-15 17:10:48 +02:00 |
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851abd7c90
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WIP: ResourceManager refactor, hot reloading using ResourceRef, API changes.
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2024-10-15 02:44:12 +02:00 |
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a1d282908a
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Add ParticleSystem, fix incorrect Argb conversion in Color, remove byte casting in LerpColor, update TestGame to demostrate particle system.
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2024-10-14 22:05:47 +02:00 |
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e676e3d13d
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Update TestGame.
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2024-10-14 20:02:01 +02:00 |
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9397073901
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Add DocFX documentation.
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2024-10-14 20:01:01 +02:00 |
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f68f8f4b02
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Add and implement interfaces for systems (ISystem, IUpdatableSystem, etc.), move Color to Utils, rename Handlers/Renderers/Backends to System, move input related classes to an Input subfolder.
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2024-10-14 17:29:52 +02:00 |
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06814a678e
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SoundInstance changes, small updates in Sound and Texture2d loaders.
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2024-08-22 22:07:27 +02:00 |
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912de8a5ef
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Update TestGame.
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2024-08-22 21:48:50 +02:00 |
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03e7a4a90c
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Make most subsystems available as protected properties in base Game class, implement IDisposable on systems.
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2024-08-22 21:47:57 +02:00 |
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c61a12d170
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Make ResourceManager a part of Game.
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2024-08-22 20:41:31 +02:00 |
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3c9019e37a
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Update TestGame
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2024-08-22 20:22:01 +02:00 |
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a005caf54a
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Add Material class, modify TestGame.
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2024-08-22 20:14:14 +02:00 |
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43430e73a2
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Initialize WebGPU render pass, Implement ClearBackground in StandardRenderer
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2024-08-18 20:46:32 +02:00 |
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b40af1200a
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Initialize WebGPU
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2024-08-18 19:53:31 +02:00 |
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255545cb71
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Rename Dagger to Voile.
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2024-02-06 19:25:36 +01:00 |
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9ec3dcfcca
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Add fullscreen property to Renderer. Still needs to be properly implemented for RaylibRenderer.
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2024-01-21 22:31:24 +01:00 |
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8b82e83c60
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Scene serialization progress
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2024-01-21 20:56:04 +01:00 |
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62e0e013f1
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Small ResourceManager refactor, add ResourceSaver<T>.
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2024-01-21 20:24:53 +01:00 |
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5bb16350f3
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More nullable fixes, make SetTransform a part of base Renderer.
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2024-01-21 17:58:11 +01:00 |
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85834170ab
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Add separate methods for beginning and ending drawing for Scene.
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2024-01-21 00:58:21 +01:00 |
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fb5033f9a7
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Update TestGame, load fonts from memory.
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2024-01-21 00:25:23 +01:00 |
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3e5e010527
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Make frame time in Renderer a property, update TestGame.
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2024-01-20 20:01:40 +01:00 |
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2c42856fc2
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Use properties in Renderer.
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2024-01-20 19:25:05 +01:00 |
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c96db94de4
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UI WIP
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2023-09-25 22:18:23 +02:00 |
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092d01dcae
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Update test game to showcase camera system.
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2023-09-25 18:54:17 +02:00 |
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6b5678cdb8
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Fix MathUtils.LerpVector2, add cameras.
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2023-09-25 18:32:36 +02:00 |
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ddf62f1834
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Add new methods to input handler, add RectangleShape2d, modify test game.
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2023-09-25 17:31:33 +02:00 |
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0b018e081e
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Overhaul
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2023-09-13 15:34:10 +02:00 |
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193462b747
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WIP: fonts.
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2023-06-20 00:18:35 +02:00 |
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72b6896d3e
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SoundInstance API WIP
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2023-06-19 23:00:15 +02:00 |
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2fb5125ece
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ResourceManager!
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2023-06-18 22:16:28 +02:00 |
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d5f5fb5614
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Update method names for Game, add documentation for renderers, remove position argument from DrawSdfText and DrawDebugText in Renderer.
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2023-06-17 23:09:21 +02:00 |
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52a3b2f87d
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Bring back FMOD audio backend.
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2023-06-17 22:44:02 +02:00 |
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36eae40926
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OpenAL sound implementation.
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2023-06-17 00:56:17 +02:00 |
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7d5c5f822b
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Add Color record struct, small refactor, create a DaggerFramework.SceneGraph namespace.
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2023-06-16 00:03:45 +02:00 |
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964b903500
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API renames, change ref renderer to in renderer in IDrawable, make Layer implement IDrawable.
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2023-06-15 22:39:34 +02:00 |
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06da2c3f7f
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Refactor ResourceLoader, use only Texture2d in Renderer.
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2023-06-14 23:48:26 +02:00 |
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fdbd21f248
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Create OpenGL context and clear background :)
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2023-02-28 22:26:47 +01:00 |
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